X3 albion prelude ship5/29/2023 ![]() The only reason I'm currently playing X3TC is that I can finally have the scripts I want, combined with both the ships I want, that have the STATS I want, that will then work with the map I'm creating.īut that doesn't mean I can have everything I'd like, because so much is locked up in larger mods that are incompatible with a lot of what I already have and/or want. (I'm working on a full 480 sector map, based upon the original x universe xml map file, (so no expansions/unsuitable for plot, custom game only), that adds far larger sectors than normal, (so the difference in speeds between different classes of ship really needs to be greater to take advantage of more space). ![]() I'll also be modding the weapons at some point - adding greater range at the expense of fire-rate, but upping the damage to compensate.)Īs it stands, all my ships are in addition to the standard ships, but would maybe like to replace them eventually. #X3 albion prelude mods star wars mod#Ĭannot do all this with a mod - only individual ships/spk's. ![]() (I'm currently focused on Star Wars, but will add other factions after I'm happy with these.)) (I'm still annoyed because I lost a lot of ships I had in X3R, that are no longer available for, or cannot import into, X3TC. I'll definitely let everyone have the map when I've finished it, (along with the jobwings files etc., and updated globals (for increased scanner ranges). ![]() (I use your Corellian Corvette model? as a light cruiser, IIRC.) If people are interested in the ships/weapons aswell, then I can share those too, but the models definitely arn't mine - I'm pretty sure some are yours.
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